28 December 2024

27:12.24: Infinity N5 first test run

After about a week of doing nothing but reading the new ruleset, yesterday we tried out N5 for the first time. I am a fairly new aficionado of Corvus Belli's War Crimes Simulator with nary a few games under my belt, so I can't actually give a fair and balanced opinion of it the same way a veteran could, but my independent opinion is that the new edition is a lot more clear-cut and easy to play, with the changes to orders and saving rolls making it a far easier and more clear-cut experience.

I also found a bit of time to paint a few unpainted models to make a 150 point list, and barely that even. I woke up at 6 AM to give them a clear coat just to protect the paint (I'm a bit specific about metal models) and unfortunately didn't have the time to bring them down to mat yet so they shone like Christmas lights that evening.

You can also see a lot of the Musan City terrain here and how it's shaping up - I'll make sure to show you the details soon! I got all my terrain from Base 42 and will be finishing things up so I can return it to be used by the community.

Musan City Gun Fight. The Haqq guy better paint his stuff soon.

My newly minted Initiated Observant Jubilee, moonlighting as Uhahu.

The game was 150 points Jurisdictional Command of Bakunin vs Hassassin Bahram, Annihilation mode. My opponent chose the side to deploy and bade me deploy first, and I bade him to have the first turn. I hid most of my units on the table, and infiltrated two Zeros, a Minelayer and Forward Observer near a homefield objective.

Max Spectre, Zero Minelayer, hiding behind a big box and a burek stand.

The Mine got quickly detected and got, and the Minelayer, due to a lot of lucky rolls, remained in play, taking up a position behind a crate and staying there all game, alive and well. At this point the Haqq player moved up the field to take positions and set up firelanes, a Bokhtar and Lasiq FT on one side and a Ghulam and three Camo markers on the other, all of which revealed themselves to try and stop the very, very lucky Zero. Zero failed missions indeed.

Initiate Jubilee and a Morlock beneath her, about to make the biggest mistake of her life.

At the beginning of my turn, I moved up a set of Morlocks, one managed to pop a smoke grenade off and the other got immediately put into Unconscious due to a bunch of Haqq ARO, which inadvertently left my one sole Hacker in a bit of a tight spot. I decided to brave it and jump sans-smoke grenade, but unfortunately she didn't make her way down at all, instead getting shot to bits while jumping.

Breadman, Zero Forward Observer, holding up an objective and being covered by an errant Morlock.

Meanwhile, the other Zero, covered by the smoke grenade, managed to hack a console with a good WIP roll, putting me in charge of one console and the Haqq player at zero. At this point, Reverend Kusanagi, the woman of the hour, began to move up from the side and wipe the Hassassins from the map one by one, taking out the Ghulam.

Raela Nessaan, Tohaa Riot Grrl of the Slaughter Vixens gang.

Aided by a high-placed Riot Grrl with Spitfire in a tower, Kusanagi managed to pop off two more Daylami into shock, with the Riot Grrl putting another Daylami and the Bokhtar, who turned out to be the Haqq team's Lieutenant, into Unconscious state. At this point the game was pretty much finished, as the Haqq player only had a Lasiq and Hidden Deployment Nadhir in play, both of them in Irregular now. After Kusanagi ate all the otders and failed the WIP roll to hack a console twice, the Lasiq managed to bring her down into No Wound Incapacitation. My second turn was mop-up of the Lasiq and Nadhir, both of which were killed by the Spitfire, though I will note that I had forgotten about the Riot Grrl's Frenzy skill (again) so things could have been just a slight bit different. I also tried to move up a Zero into close range, completely forgetting just how big a Chain Rifle's template is, and it got deleted immediately by the Lasiq.

Sister Athena Argyros proxying up as Reverend Kusanagi failing to hack a console because she was too busy killing everything that moved.

There was a definite discrepancy here as two models pretty much wiped the entre opponent team, but a lot of it was lucky dice rolls and good positioning rather than an imbalance - and even though it was a turn 1 wipe more or less, which I've had happen to me as well, the reactive nature of Infinity at least makes it a fun 1-to-2 turn game, unlike some other games that are based on an I-go-you-go style, where an early game wipe just stings a lot more. With a reactive system, at least you get to roll dice while you're being rolled.

Bitzie the Vertigo Zond did nothing all game, as my Hacker got ignominiously killed due to my own bad play, and the Zero with the Forward Observer just never got to do anything when Kusanagi and the Riot Grrl hogged all the orders.

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